LED Online Seminar 2018 - Working Group 8

From Ledwiki
Jump to navigation Jump to search

--> Back to working group overview

Dear working group members. This is your group page and you will be completing the template gradually as we move through the seminar. Good luck and enjoy your collaboration!

Assignment 1 - Reading and Synthesizing Core Terminology

  • You can read more details about this assignment here
  • Readings are accessible via the resources page

Step 1: Your Landscape Democracy Manifestoes

Step 2: Define your readings

  • Please add your readings selection for the terminology exercise before April 18:

A: Landscape and Democracy

Lynch, Kevin. (1960): The Image of the City, Cambridge, Mass.: MIT Press (STEFAN FROM MAGDEBURG / GERMANY)

Burckhardt, Lucius (1979): Why is landscape beautiful? in: Fezer/Schmitz (Eds.) Rethinking Man-made Environments (2012)(Sudhara)


B: Concepts of Participation

Davis, Mike (1990): Fortress Los Angeles: The Militarization of Urban Space , From: City of Quartz: Exca (Fiona)

LIFEscape Handbook on Participative Landscape Planning (Amir)


C: Community and Identity

Gafford, Farrah D. (2013): It Was a Real Village: Community Identity Formation Among Black Middle-Class Residents in Pontchartrain Park, Journal of Urban History 39:36 (HO SIN YEE)

Welk Von Mossner, Alexa (2014):Cinematic Landscapes , In: Topos, No. 88, 2014. (Fiona)

Culture and Changing Landscape Structure (Amir)


D: Designing

Massachusetts Institute of Technology (2013): Places in the Making: How Placemaking Builds Places and Communities (HO SIN YEE)

Kot, Douglas and Ruggeri, Deni:Westport Case Study (Fiona)

Designing with immigrants (Amir)

Hester, Randolph: Life, Liberty and the Pursuit of Sustainable Happiness (Sudhara)


E: Communicating a Vision

Goldstein, B. E., A. T. Wessells, R. Lejano, and W. Butler. 2015. Narrating Resilience: Transforming Urban Systems Through Collaborative Storytelling. Urban Studies. 52 (7): 1285-1303. (HO SIN YEE)

'Reading the Landscape' by Simon Bell, EMU Tartu (Sudhara)


Games in urban planning examples

Stadtspieler: http://www.stadtspieler.com (STEFAN FROM MAGDEBURG / GERMANY) Block By Block: http://blockbyblock.org/about (STEFAN FROM MAGDEBURG / GERMANY)

Apps, webpages, toolkits

EngagementLab - From playing games, to making media, to running campaigns https://elab.emerson.edu/about (STEFAN FROM MAGDEBURG / GERMANY)

Participedia - catalogue and compare the performance of participatory political processes https://participedia.net/en/about (STEFAN FROM MAGDEBURG / GERMANY)

Steps 3 and 4: Concepts Selection and definition

  • Each group member selects three relevant concepts derived from his/her readings and synthesize them/publish them on the wiki by May 9, 2018
  • Group members reflect within their groups and define their chosen concepts into a shared definition to be posted on the wiki by June 6, 2018.
  • Other group members will be able to comment on the definitions until June 12, 2018
  • Each group will also report on their process to come to a set of shared definitions of key landscape democracy concepts on the wiki documentation until June 20, 2018

Concepts and definitions

HO SIN YEE (Alisa)

  • (C: Community and Identity) (Gafford, Farrah D. (2013): It Was a Real Village: Community Identity Formation Among Black Middle-Class Residents in Pontchartrain Park, Journal of Urban History 39:36)

CONCEPT ONE: Community and identity building depends strongly on shared childhood and adolescent memories among individuals, which are created by attending religious, cultural and family functions within the neighborhood. The resulted communal bonding can be long-lasting, and it plays an important role in the resilience of a community after traumas.

  • (D: Designing) (Massachusetts Institute of Technology (2013): Places in the Making: How Placemaking Builds Places and Communities)

CONCEPT TWO: Placemaking is more about doing it but not just focusing on the planning phase. It is about trial and error, as well as improvement, which make it more powerful than the seemingly best planned solution. One important thing to note is the making process never ends, as it involves the actual usage and maintenance after the accomplishment of design and construction.

  • (E: Communicating a Vision) (Goldstein, B. E., A. T. Wessells, R. Lejano, and W. Butler. 2015. Narrating Resilience: Transforming Urban Systems Through Collaborative Storytelling. Urban Studies. 52 (7): 1285-1303. )

CONCEPT THREE: Shared vision and experience among a place are enhanced by planning with different ways of understanding. Therefore, narrative is a good way to address the symbolic and subjective meanings of wellbeing, which enforcing the ability to gather various opinions and allowing self-initiated processes to decide what improvements should be done for whom.


Sudara Jayalath: ...

  • Concept ONE (A:landscape democracy;mapping the terrain)_Burckhardt, Lucius (1979): Why is landscape beautiful? in: Fezer/Schmitz (Eds.) Rethinking Man-made Environments (2012)

Existence of a Landscape: "Landscape is a Construct". There is no 'absolute objective reality', where an absolute landscape exists.The existence of a landscape is relative, its relative to the perception of the observer. Perception of the observer is a production of his/her own memory, experience and knowledge. But the knowledge is a production of a particular epistemology which structured out via a specific way of thinking due to a specific cultural conditions, which are defined by landscapes.

  • Concept TWO (D:Designing)_ Hester, Randolph: Life, Liberty and the Pursuit of Sustainable Happiness

Resilient Form: Adaptability, bare-ability of a human habitat called as a resilient form. A human habitat could exist in various forms according to temporal land utilization. Due to evolution of utility, functional conception or natural state a habitat have to adapt for the next state of existence. For this existing form is important. A habitat with this adaptable form can be called as a resilient form.

  • Concept THREE (E:Communicating a Vision)_'Reading the Landscape' by Simon Bell, EMU Tartu

Landscape Character: Landscape is a process, series of situations, which take place one after one in to a particular order. This order has a unique, or spot specific behavior which reflects (characterize) via each situation. Each situation projected out as a combination of different layers which are dependent on each other. As some examples Geological, Geo-morphological, Ecological, Anthropological, Communication, Visual and so on. The character of a landscape is the condition, dominate characteristics of each layer in a particular time.


Author 3:Stefan Köder

  • CONCEPT ONE: Concept "Five Elements" (1960) by urban theorist Kevin Lynch(A: Landscape and Democracy) (Lynch, Kevin. (1960): The Image of the City, Cambridge, Mass.: MIT Press)

Study how observers take in information of the city, and use it to make mental maps. Lynch's conclusion was that people formed mental maps of their surroundings consisting of five basic elements

Lynch's Five Elements:

1) Paths These are the streets, sidewalks, trails, canals, railroads, and other channels in which people travel; They arrange space and movement between space.

2) Edges Boundaries; They can be either Real or Perceived; These are walls, buildings, and shorelines, curbstone, streets, overpasses, etc.

3) Districts Medium to large areas that are two-dimensional; An individual enters into and out of these areas; Have common identifying characteristics.

4) Nodes Large areas you can enter, serve as the foci of the city, neighborhood, district, etc.; Offers the person in them multiple perspectives of the other core elements.

5) Landmarks Points of reference person cannot enter into; These are buildings, signs, stores, mountains, public art; Mobile Points (such as Sun) can be used as well.

Critical view on this image concept: [...] the relation of people to the city goes beyond perceptual recognition and introduces the role of ideology. In short, the inhabitant of the city does not adapt to an environment [by a perceptual knowledge of form, note from Dr. Kirsten Wagner], rather, residents play a role in the production and use of the urban milieu through urban practices."[Gottdiener, Mark; Lagopoulos, Alexandros Ph., Introduction, in: Gottdiener; Lagopoulos, The City and the Sign (wie Anm. 7), S. 1-22, here S. 7]


  • CONCEPT TWO: Games (board game) as a tool: “Playful ways to a spirited society”: To promote creativity, partecipation and processes of communication, competencies and development; to inspirate and support the exchange of different interests and points of view, thematical approaches and the development of new ideas and ways of society works on an individual and a common level; for empowerment and promotion of communication and networking(E: Communicating a Vision / Games in urban planning examples) (Stadtspieler: http://www.stadtspieler.com)

These games became an official project of the UN-Decade of Education for Sustainable Development. Since 2004 these games have been tested successfully in a lot of projects in the spheres of urban and rural development, youth work and human resources development in enterprises and organisations.

Idea of the game: The city of XAGA seems to have come to a standstill. The city needs new impetus in order to give the city a vibrant future. How can one persuade investors, the citizenry and visitors to give the city development renewed energy? The municipal authorities of XAGA have a wonderful idea: All interested inhabitants and/or investors are given some pieces of land in the city. Furthermore, to enhance the renewal of the city building materials (plasticine) are provided. From this, new buildings and green areas, interesting ideas and projects are implemented. Then, if the publicity is right, the first curious visitors and inhabitants come to look at everything. Each player takes on the role of inhabitant as well investor. By actively engaging in both roles the players ensure that the city of XAGA becomes a vibrant city once more.


  • CONCEPT THREE: Create an innovative programme in which Minecraft is used as a community participation tool in the design of urban public spaces. For: United Nations programme for sustainable cities. (E: Communicating a Vision / Games in urban planning examples) (Block By Block: http://blockbyblock.org/about)

Idea: Experiences from projects all over the world show that Minecraft is a great tool for involving people, particularly youth, women and slum dwellers in urban design. Through participatory design workshops, UN-Habitat and partners bring people together to visualise their ideas in Minecraft, and present these to city authorities and local government officials. The Minecraft designs are then used as part of the process of implementing real public space improvement projects.

Backgound: Block by Block is a charity set up in 2016 by Mojang and Microsoft to support UN-Habitat’s work with public space and Minecraft. The purpose of Block by Block is to raise funds for the improvement of public spaces worldwide, with a focus on poor communities in developing countries.


Author 4: ...

  • ......
  • .......
  • .......

Author 5: ...

  • ......
  • .......
  • .......

Step 5: Reflection

Step 6: Revised manifestoes

  • please look again at your initial manifestoes and update them with any new aspects/prespectives you have taken up during this seminar

Assignment 2 - Your Landscape Symbols

  • You can read more details about this assignment here

Landscape Symbols Author 1: HO SIN YEE

Landscape Symbols Author 2: Sudara Jayalath

Landscape Symbols Author 3: Stefan Köder (from Magdeburg / Germany)

Landscape Symbols Auther 4: ...

Landscape Symbols Auther 5: Fiona Nyadero

Assignment 3 - Role Play on Landscape Democracy "movers and shakers"

  • You can read more details about this assignment here

Assignment 4 - Your Landscape Democracy Challenge

  • You can read more details about this assignment here
  • Each group member will specify a landscape democracy challenge in his/her environment
  • Each Landscape Democracy Challenge should be linked to two or three of UN's 17 sustainable development Goals


Landscape Democracy Challenge 1

Your references:

  • ...
  • ...

Landscape Democracy Challenge: Sudara Jayalath

Your references:

Landscape Democracy Challenge 3

Your references:

  • ...
  • ...

Landscape Democracy Challenge 4

Your references:

  • ...
  • ...

Landscape Democracy Challenge 5

Your references:

  • ...
  • ...

Assignment 5 - Your Democratic Change Process

  • You can read more details about this assignment here
  • After documenting and reflecting on your challenges you will continue jointly with one of these challenges and design a democratic change process

Your Democratic Change Process

Reflection

  • ....
  • ....
  • ....

Conclusion:

  • ....
  • ....
  • ....

Your references

  • ...
  • ...
  • ...