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[[File:Zingonia Nuova Citta.jpg|thumb|right|400px]]
[[File:Zingonia gardening initiative.jpg|thumb|right|400px]]
[[File:Zingonia map.jpg|thumb|right|400px]]
[[File:Tree planting zingonia.jpg|thumb|right|400px]]
[[File:Timeline_zingonia_new.jpg|thumb|400px]]
[[File:Zingonia streetscape.jpg|thumb|right|400px]]
[[File:Zingonia playground construction.jpg|thumb|right|400px]]
== Introduction ==
== Introduction ==
This intensive program will provide an opportunity for online seminar participants to apply theory and methods to a real case study.  
The June 19-29, 2016 intensive program/workshop gave online seminar participants the opportunity to apply theory and methods to a real case study, the New Town of Zingonia, in Northern Italy.  
During the Zingonia workshop participants will apply a set of innovative tools to analyze landscape complexities with respect to its inhabitants. We will collaborate with them and all stakeholders (associations, schools, administrative boards…) to draw attention to places where specific strategies can increase the sense of community and belonging.
During the Zingonia workshop participants used some of the theories and tools investigated in the online seminar to analyze the complex landscape of the New Town, its challenges with regard to landscape democracy and identify possible solutions. In partnership with local stakeholders (associations, schools, administrative boards…), students enrolled in the intensive workshop will draw attention to places where specific strategies can be activated to improve livability, democracy, identity and long term resilience.


== Key dates and registration ==
== Workshop Publication - Partnering for Landscape Democracy ==
June 19-29, Zingonia, Italy
 
*The workshop process and its outcomes have been published as a digital booklet.
*'''[https://ilias.hfwu.de/goto.php?target=file_17850_download&client_id=hfwu Download the IP booklet]'''


== Why Zingonia? ==
== Why Zingonia? ==
Zingonia presents a series of relevant elements regarding landscape and democracy. We can develop strategies and representation methodologies through this case study, which could be applied in other similar contexts. In the scheme below we list the main themes or layers which the participants will focus on. The second column specifies critical issues connected to each theme.
Zingonia is a paradigmatic case study for the discussion on landscape and democracy. Its multicultural community, its Modernist physical environments and its unique governance and long term resilience challenges will require students to develop and test here strategies and representation methodologies which may be applicable to other similar contexts. The scheme below lists the main themes or layers which the participants will focus on. The second column specifies critical issues connected to each theme.


=== Social layer - Zingonia Is a New Town ===
=== Social layer - Zingonia, the New Town ===
All inhabitants are 'immigrants' - we find a multitude of communities.Each citizen belongs to many communities, and each community occupies a physical landscape.  
All inhabitants are 'immigrants' - we find a multitude of communities. Each citizen belongs to many communities, and each community occupies a physical landscape.  
*What is the “space-LANDSCAPE?” of each community?   
*What is the “space-LANDSCAPE?” of each community?   
*Where is each community’s identity center?  
*Where is each community’s identity center, its sacred space?  
*Which kind of geography emerges from the representation of these spaces and centers?  
*Which kind of geography emerges from the representation of these spaces and centers?  


We will consider which community is located where. They may reside in different places within a city which was not previously considered.   
We will consider which community is located where. They may reside in different places within a city which was not previously considered.   
We will learn how to locate new community spaces and map these.
We will learn how to map existing and strategically locate new community spaces.


=== Historical layer - Zingonia is a New Town, but it is already 50 years old ===
=== Historical layer - Zingonia is a 50 year-old New Town ===
Relation with Memory
*What is the relationship between the city and its history?  
*What is the relationship between the city and its history?  
*How can the landscape of a New Town represent a community’s history, social memories and traditions?   
*How can the landscape of a New Town represent a community’s history, social memories and traditions?   
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We will consider the landscape as a place to narrate the evolution of a community.
We will consider the landscape as a place to narrate the evolution of a community.


=== Aesthetic layer - Zingonia’s original plan was not the result of a 'participatory program'===
=== Aesthetic layer - Zingonia’s original plan was not the result of a 'participatory' process===
Nevertheless, Zingonia presents a recognizable design.
Nevertheless, Zingonia presents a recognizable form.
*Is there a connection between democracy and the quality of urban design?  
*What does Zingonia say about the role of designers and planners as experts and how should design and planning decision be made?
The fresco of Buon Governo in Siena (Lorenzetti, 1338) introduces this parallelism as a certainty. Thinking about landscape democracy in contemporary cities requires challenging old assumptions.  
*Is there a connection between democracy and the quality of urban design? The fresco of Buon Governo in Siena (Lorenzetti, 1338) introduces this parallelism as a certainty. Thinking about landscape democracy in contemporary cities requires challenging old assumptions.  
*Is there a democratic landscape aesthetic for contemporary cities?  
*Is there a democratic landscape aesthetic for contemporary cities?  
*Is Democracy a 'visible' quality?
*Is Democracy 'visible'?
 
=== Economic layer - From a Zingonia 'city of the italian miracle' to Zingonia, the post-industrial community ===
Changes in system of industrial production challenge designers and planners to redesign or re-purpose industrial areas and their infrastructure to support new uses.
* What is the role of citizens in this process of conversion/re-envisioning?


=== Economical layer - Zingonia lived the trend of the Italian economy, from industrial era to the actual post-industrial one.
===Identity layer - Connection and disconnection of a community to its real/virtual image===
Changes in system of industrial production lead to a redesign or re-purposing of industrial areas and infrastructure.
While the virtual world may help a democracy by giving voices to non-dominant images of the city, we need to become aware of the limitations that the virtual layer can create in the relationship between citizens and a physical space.
* What is the role of citizens in this process of conversion?
*What is the role the landscape of Zingonia plays as a structuring element of its identity (identities)?
===@ layer - Connection and disconnection of a community to its virtual image
*What is the relationship between real and virtual landscapes?  
*What is the relationship between real and virtual landscapes?  
*Which tools do citizens of today have to represent their community and envision its future identity?
*Which tools do citizens of today have to represent their community and envision its future identity?
While the virtual world may help a democracy by giving voices to non-dominant images of the city, we need to become aware of the limitations that the virtual layer can create in the relationship between citizens and a physical space.


== Interactions ==
== Zingonia process since 2008 ==  


Zingonia is a town where a process of regeneration is taking place. A number of residents, companies, associations and institutions have begun to collaborate with local and foreign partners to develop urban regeneration programs. Universities have already intervened in this process with a project of urban analysis particularly dedicated and realized in collaboration with local school students.
*2008: Neighborhood Contract
*2011: Urban Design Workshop I
*2012: Zingonia 3.0 & Masterplan Zingonia
*2013: Parking Day
*2014: Parking Day & UniverCity 1st Lecture & Urban Design Workshop II & Zingonia Colouring Book & Zingonia UniverCity Workshop
*2015: Orizonte Zingonia: livability within the towers


This program has been useful to identify communities and stakeholders such as:
== Interactions ==
Zingonia is a town where a process of regeneration is taking place. A number of residents, companies, associations and institutions have begun to collaborate with local and foreign partners to develop new visions for the future. Universities have already intervened in this process with a project of urban analysis particularly dedicated and realized in collaboration with local school students. This program has been useful to identify communities and stakeholders such as:
'''Institutions:'''
'''Institutions:'''
*5 municipalities;
*5 municipalities;
*one local public school
*one local public school
*Parish’s oratory
*the local Catholic Parish
'''Associations:'''
'''Associations:'''
*Sengalese Association
*Senegalese Association
*“Orti Sociali” [social gardens] association  
*“Orti Sociali” [community gardens] association  
'''Groups:'''
'''Groups:'''
*Citizens
*Citizens
*Virtual groups “Quelli della Zingonia”
*The “Quelli della Zingonia” facebook group
 
The workshop would like to interact with these stakeholders, trying to build relationships among different subjects and contributing to the development of a common new design.


'''Stakeholders' specific profiles suggest a few themes:'''
The workshop has interacted with these stakeholders, trying to build relationships among different subjects and contributing to the development of a common new design.
* production and economy
* urban farming, ecology, nature
* housing, co-housing and dwelling
* public spaces, infrastructures
* cultural, community building processes, school.


== Synthesis ==
== Additional Resources ==


*The results of these investigations will most definitely demand new forms of representation and mapping in order to capture the non-physical attributes of the landscape.  
For further information on the Zingonia case you may listen to an online lecture given by Dr. Deni Ruggeri (NMBU Norway) on November 17, 2015:
*Each layer produces a different representation of the same physical space. By overlapping all graphics and maps, it will perhaps be possible to recognize special spaces as 'social condenser': places, and phenomena, which could be challenging in order to emphasize processes for a democratic participation in planning and urban management.
* [https://ilias.hfwu.de/goto.php?target=cat_12806&client_id=hfwu  The story of Zingonia, Italy - Using storytelling in planning for diversity and multiculturalis (open access)]
*The workshop will mix communication by invited researchers, interdisciplinary team-work and relations with citizens and stakeholders.
*After this analysis, workshop participants will be asked for a draft proposal of a new “social condenser” and develop in tandem with local participants (administrators, stakeholders, focus groups etc.) a strategic plan for a future which will nurture and allow such spaces to continue and grow within the city.

Latest revision as of 15:45, 16 January 2018

Zingonia Nuova Citta.jpg
Zingonia gardening initiative.jpg
Zingonia map.jpg
Tree planting zingonia.jpg
Timeline zingonia new.jpg
Zingonia streetscape.jpg
Zingonia playground construction.jpg

Introduction

The June 19-29, 2016 intensive program/workshop gave online seminar participants the opportunity to apply theory and methods to a real case study, the New Town of Zingonia, in Northern Italy. During the Zingonia workshop participants used some of the theories and tools investigated in the online seminar to analyze the complex landscape of the New Town, its challenges with regard to landscape democracy and identify possible solutions. In partnership with local stakeholders (associations, schools, administrative boards…), students enrolled in the intensive workshop will draw attention to places where specific strategies can be activated to improve livability, democracy, identity and long term resilience.

Workshop Publication - Partnering for Landscape Democracy

Why Zingonia?

Zingonia is a paradigmatic case study for the discussion on landscape and democracy. Its multicultural community, its Modernist physical environments and its unique governance and long term resilience challenges will require students to develop and test here strategies and representation methodologies which may be applicable to other similar contexts. The scheme below lists the main themes or layers which the participants will focus on. The second column specifies critical issues connected to each theme.

Social layer - Zingonia, the New Town

All inhabitants are 'immigrants' - we find a multitude of communities. Each citizen belongs to many communities, and each community occupies a physical landscape.

  • What is the “space-LANDSCAPE?” of each community?
  • Where is each community’s identity center, its sacred space?
  • Which kind of geography emerges from the representation of these spaces and centers?

We will consider which community is located where. They may reside in different places within a city which was not previously considered. We will learn how to map existing and strategically locate new community spaces.

Historical layer - Zingonia is a 50 year-old New Town

  • What is the relationship between the city and its history?
  • How can the landscape of a New Town represent a community’s history, social memories and traditions?
  • What is the relationship between citizens and collective memory?

We will consider the landscape as a place to narrate the evolution of a community.

Aesthetic layer - Zingonia’s original plan was not the result of a 'participatory' process

Nevertheless, Zingonia presents a recognizable form.

  • What does Zingonia say about the role of designers and planners as experts and how should design and planning decision be made?
  • Is there a connection between democracy and the quality of urban design? The fresco of Buon Governo in Siena (Lorenzetti, 1338) introduces this parallelism as a certainty. Thinking about landscape democracy in contemporary cities requires challenging old assumptions.
  • Is there a democratic landscape aesthetic for contemporary cities?
  • Is Democracy 'visible'?

Economic layer - From a Zingonia 'city of the italian miracle' to Zingonia, the post-industrial community

Changes in system of industrial production challenge designers and planners to redesign or re-purpose industrial areas and their infrastructure to support new uses.

  • What is the role of citizens in this process of conversion/re-envisioning?

Identity layer - Connection and disconnection of a community to its real/virtual image

While the virtual world may help a democracy by giving voices to non-dominant images of the city, we need to become aware of the limitations that the virtual layer can create in the relationship between citizens and a physical space.

  • What is the role the landscape of Zingonia plays as a structuring element of its identity (identities)?
  • What is the relationship between real and virtual landscapes?
  • Which tools do citizens of today have to represent their community and envision its future identity?

Zingonia process since 2008

  • 2008: Neighborhood Contract
  • 2011: Urban Design Workshop I
  • 2012: Zingonia 3.0 & Masterplan Zingonia
  • 2013: Parking Day
  • 2014: Parking Day & UniverCity 1st Lecture & Urban Design Workshop II & Zingonia Colouring Book & Zingonia UniverCity Workshop
  • 2015: Orizonte Zingonia: livability within the towers

Interactions

Zingonia is a town where a process of regeneration is taking place. A number of residents, companies, associations and institutions have begun to collaborate with local and foreign partners to develop new visions for the future. Universities have already intervened in this process with a project of urban analysis particularly dedicated and realized in collaboration with local school students. This program has been useful to identify communities and stakeholders such as:

Institutions:

  • 5 municipalities;
  • one local public school
  • the local Catholic Parish

Associations:

  • Senegalese Association
  • “Orti Sociali” [community gardens] association

Groups:

  • Citizens
  • The “Quelli della Zingonia” facebook group

The workshop has interacted with these stakeholders, trying to build relationships among different subjects and contributing to the development of a common new design.

Additional Resources

For further information on the Zingonia case you may listen to an online lecture given by Dr. Deni Ruggeri (NMBU Norway) on November 17, 2015: