LED2LEAP 2021 - Bologna Team 2: Difference between revisions

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= Phase D: Collaborative Design, Transformation and Planning =
= Phase D: Collaborative Design, Transformation and Planning =
== Your Prototyping Action==
== Your Prototyping Action==
*insert text here
Our prototype is based on the real area of Salus Space in which we operate. A short introduction, such as a game play or a game setting of the game, had the intention and purpose of identifying the participants, before completing the questionnaire. In reality, of course, this will be facilitated by the fact that people are truly part of the community and therefore have lived, known and imagined those spaces for longer and more personally than we do.


<gallery caption=" " widths="200px" heights="150px" perrow="5">
<gallery caption=" " widths="200px" heights="150px" perrow="5">
File:PlaceholderImage_15.jpg|''insert text here''
File:img_1_pres.png|''Presentation of the area''
File:PlaceholderImage_15.jpg|''insert text here''
File:PlaceholderImage_15.jpg|''insert text here''
</gallery>
</gallery>


== The Evolution of Your Prototyping Action ==
== The Evolution of Your Prototyping Action ==
*insert text here
Trying to grasp the diversity of the subjects that inhabit the community, each with its own specificities, we created these 5 archetypal profiles to introduce those who participated in the game to the cultural, social and ethnic mix of the Salus community.
 
The main objective is, in the reality of the action, to collect all possible information on the social, cultural, ethnic and behavioral characteristics of those who join the community, with what intention they want to live and stay there, also including some personal future perspective.


<gallery caption=" " widths="200px" heights="150px" perrow="5">
<gallery caption=" " widths="200px" heights="150px" perrow="5">
File:PlaceholderImage_15.jpg|''insert text here''
File:img_2_storia.png|''Storyline of the characters''
File:PlaceholderImage_15.jpg|''insert text here''
File:PlaceholderImage_15.jpg|''insert text here''
</gallery>
</gallery>


== The Plan Behind Your Prototyping Action ==
== The Plan Behind Your Prototyping Action ==
*insert text here
Below are the questions and the consequent answers of our online survey, thanks to which we hope to take timely and efficient action with the community. (the real questionnaire is a bit broader and more in-depth)


<gallery caption=" " widths="200px" heights="150px" perrow="5">
<gallery caption=" " widths="200px" heights="150px" perrow="5">
File:PlaceholderImage_15.jpg|''insert text here''
File:sondaggio_1.png|''First page of the results''
File:PlaceholderImage_15.jpg|''insert text here''
File:sondaggio_2.png|''Second page of the results''
File:PlaceholderImage_15.jpg|''insert text here''
File:sondaggio_3.png|''Third page of the results''
</gallery>
</gallery>


== The Realization of Your Prototyping Action ==
== The Realization of Your Prototyping Action ==
*insert text here
We created an online questionnaire with a series of questions similar to those we then sent to the community; the answers collected in real time then allowed us to elaborate the ideogram scheme, using pre-selected icons. We have thus graphed the answers and made the types of feedback immediately understandable.


<gallery caption=" " widths="200px" heights="150px" perrow="5">
<gallery caption=" " widths="200px" heights="150px" perrow="5">
File:PlaceholderImage_16.jpg|''insert text here''
File:img_3_play.png|''Representation of the collected results''
File:PlaceholderImage_16.jpg|''insert text here''
 
File:PlaceholderImage_16.jpg|''insert text here''
</gallery>
</gallery>


== Reflect on Your Prototyping Action ==
== Reflect on Your Prototyping Action ==
*insert text here
Unexpectedly, this short questionnaire simulation game we submitted to the community proved to be effective and fruitful, allowing us to collect first-person feedback from the other students who participated during the presentation. Many hot topics emerged that we had already identified and other interesting suggestions for how to interpret some points in a new way.  
 
<gallery caption=" " widths="200px" heights="150px" perrow="5">
File:PlaceholderImage_17.jpg|''insert text here''
File:PlaceholderImage_17.jpg|''insert text here''
File:PlaceholderImage_17.jpg|''insert text here''
</gallery>
 
 


Developing this abbreviated version, but which had to be equally effective, allowed us to reflect in itinere also on the kind of questions and the way of asking them that we had already thought of for the community, revising and improving the real questionnaire.


= Phase E: Collaborative Evaluation and Future Agendas =
= Phase E: Collaborative Evaluation and Future Agendas =

Revision as of 15:00, 5 July 2021

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Area Salus Space
Place Bologna
Country Italy
Topics Democracy, Landscape projectation, Sustainability, Coworking, Cohousing, Self production
Author(s) Bianca M., Marco P., Michael V., Stefano T.
Treno del ricomincio.jpeg

Landscape Democracy Rationale

  • People who live in an environment for a while, start to process their habits and know exactly what they need and they have to do, even to make internal decisions of complex organization. Our work has to be fulfilling of what they are engaging, and enhance their attitude and feeling of belonging of the space they're living; they already have a network quite autonomous towards the city, that maybe can be upgraded by our knowledge.

Location and Scope

Salus Space, Bologna

Loading map...

Phase A: Mapping Your Community

Welcome to Your Community and Their Landscape

The community of salus space is located in the Savena district, near the highway, the railroad and close to a retirement home. The complex is not yet the final one, in fact, in addition to the 20 apartments and the vegetable garden, a theater, a restaurant and some small shops will have to be completed. This newly born project of co-housing is funded by the European Union and the municipality of bologna, with the goals of zero waste, energy and economic independece.

Groups of Actors and Stakeholders in Your Community

The main actors are the inhabitants of the area, and this includes 4 types of different groups: students, families and singles, workers, immigrants, and refugees. There are diversified life experiences, age, nationality, actual working place, and past situation.

Other groups of actors, the so-called stakeholders, can be found in a very large scale of intervention; from a European organization to the local scale with the main association that leads the project. There is U.I.A. (Urban Innovative Actions), the Municipality of Bologna, the Waldensian church, ER-GO with the University of Bologna, SAI (System for Acceptance of Immigrants), ATS with Opengroup (Association Temporary of Sake), and last but not least, ETA BETA.

Right now, about half of the apartments are occupied, with an expected total number of inhabitants from 40 to 60 according to the desires and habits of each person in its apartment. 12 accommodations are available by public announcement

Relationships Between Your Actors and Groups

The community of inhabitants is still under construction and today only the 50% of the co-housing apartments are already assigned. In the next months new people will join the co-housing and will be included in the process, which means that the community-map is still un-complete, and other relevant actors may emerge in the future and the relations might change as well.

As described in the pictures, three different relations’ areas between groups have been identified: - Red circle: strong relation - Yellow circle: intermediate relation - Grey circle: weak relation.

The co-housing represents the main output of a European funded project. The consortium has already set the scene, designing the main activities, the monitoring indicators, and the expected outputs. Some of the partners have a stronger role in the project activities, and work on a daily base at Villa Salus. These organisations have the stronger relation with the inhabitants, which are supposed to became the main actors on the field.

Other actors potentially included in the process are the neighbourhood’s inhabitants, which are expected to benefit from the activities and at the same time contribute to develop them.


Summary of Your Learnings from the Transnational Discussion Panel

  • The first thing is to identify the need of the community and elaborate the right plan of interviewing the community, according to their possibilities, their behaviours, their identity. Talking to them in their home is a delicate process and has to be managed really carefully and wisely.

Theory Reflection

The definition of spaces is a fundamental part for the good life inside a community. But the architect designed the spaces without the active participation of the inhabitants. Furthermore, a part of these apartments is still uninhabited, probably due to the lack of propaganda and the difficulty of way of life of many people, who are not used to share spaces, stuffs and specially rights and duties.

As the European Landscape Convention said, the diversity of people with different cultural and landscape backgrounds is promoted. In the community differences help to have a complementarity of skills and resources. It tends to become a holistic welfare center, physical, economic, psychological, social. However, the slow mobility routes are not well developed and interconnected, unlike those of fast mobility, but is still inserted in a pleasant and protected surrounding.


References

  • Council of Europe, Landscape Convention Contribution to human rights, democracy and sustainable development, 2018
  • LED Team (2019):Landscape Education for Democracy (Chapters 1-3, InBo Special Issue)
  • Editors Shelley Egoz, Karsten Jørgensen, Deni Ruggeri (2018): Defining Landscape Democracy (introductory chapter)

Phase B: Democratic Landscape Analysis and Assessment

Marco Palma and Aurora Mihatov Correspondence

Stefano Tagliatti and Paola Modric Correspondence

Michael Venturelli, Yana Babakova, Wiktoria Kiedrowicz and Moussa Ouarhim Correspondence

Delete the boundaries! Be free and be yourself in your environment!

Your Name and Partner's Name Correspondence

Phase C: Collaborative Visioning and Goal Setting

The Scene in Your Story of Visioning

The Actors in Your Story of Visioning

The Story of Visioning

Reflect on Your Story of Visioning

Phase D: Collaborative Design, Transformation and Planning

Your Prototyping Action

Our prototype is based on the real area of Salus Space in which we operate. A short introduction, such as a game play or a game setting of the game, had the intention and purpose of identifying the participants, before completing the questionnaire. In reality, of course, this will be facilitated by the fact that people are truly part of the community and therefore have lived, known and imagined those spaces for longer and more personally than we do.

The Evolution of Your Prototyping Action

Trying to grasp the diversity of the subjects that inhabit the community, each with its own specificities, we created these 5 archetypal profiles to introduce those who participated in the game to the cultural, social and ethnic mix of the Salus community.

The main objective is, in the reality of the action, to collect all possible information on the social, cultural, ethnic and behavioral characteristics of those who join the community, with what intention they want to live and stay there, also including some personal future perspective.

The Plan Behind Your Prototyping Action

Below are the questions and the consequent answers of our online survey, thanks to which we hope to take timely and efficient action with the community. (the real questionnaire is a bit broader and more in-depth)

The Realization of Your Prototyping Action

We created an online questionnaire with a series of questions similar to those we then sent to the community; the answers collected in real time then allowed us to elaborate the ideogram scheme, using pre-selected icons. We have thus graphed the answers and made the types of feedback immediately understandable.

Reflect on Your Prototyping Action

Unexpectedly, this short questionnaire simulation game we submitted to the community proved to be effective and fruitful, allowing us to collect first-person feedback from the other students who participated during the presentation. Many hot topics emerged that we had already identified and other interesting suggestions for how to interpret some points in a new way.

Developing this abbreviated version, but which had to be equally effective, allowed us to reflect in itinere also on the kind of questions and the way of asking them that we had already thought of for the community, revising and improving the real questionnaire.

Phase E: Collaborative Evaluation and Future Agendas

Collaborative Evaluation and Landscape Democracy Reflection

  • insert text here

The Actors in your Collaborative Evaluation

  • insert text here

Reflection on the Online Seminar

  • insert text here

Reflection on the Living Lab Process

  • insert text here

Your Living Lab Code of Conduct

  • insert text here

Process Reflection

  • insert text here